CHAPTER 3 - ANIMATE - LAYERS AND ANIMATION

CHAPTER 3: ANIMATE – LAYERS AND ANIMATION

D. Differentiate between the following

1. Keyframe and Blank Keyframe

Keyframe is the frame which has an animation in it or where a new symbol appears in the timeline

Blank Keyframe is a placeholder for symbols we plan to add later or to clearly leave the frame blank

 2. Motion Tween and Shape Tween

Motion Tween allows us to easily animate the motion of an object.

Shape Tween is used to morph from one shape to another.

 E. Answer in 1-2 sentences

1. What is layer? Write its type.

Layers are the key components to work with graphic objects and animation. They add depth to the graphic objects.

Types of layer are normal layers, guide layers, and mask layers.

 2. Why do we add frames in Animate?

Frames are individual pictures in a sequence of images. It is added to add time to animate movie.

 3. What do you understand by symbols and instances?

A symbol is an object in Animate. It can be a graphic object, a movie clip, a graphic created in another program or a button.

When a symbol is dragged from the Library to the Stage an instance is created. Many instances of the same symbol, each with its own set of properties can be created.

 F. Answer briefly

1. What is frame by frame animation? Explain.

Frame-by-frame animation is also known as stop-motion animation. It is achieved by manipulating a physical object and making it appear to move on its own by shooting one frame, manipulating the object, then shooting another frame and so on

 2. What is tween? Write its type.

A tween defines two points of movement in the Timeline with two keyframes. It lets Animate calculate all the in-between frames necessary to get from first point to the last point.

The different types of tweening are classical tweening, motion tweening and shape tweening 



Popular posts from this blog

CHAPTER 9: PYTHON - CONDITIONAL CONTROL STRUCTURES AND TURTLE

CHAPTER 2 - COMPUTER VIRUS